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computer-graphics

Sep 22, 2023, 1 min read

converting 3d points into 2d images

real-time-graphics openGL render-to-texture illumination textures

pipeline

  • geometry (vertices, normals, texture coords) + lighting and shading →
    • vertex-shader: vertices
    • primitive-assembly: primitives
    • rasterisation: fragments
    • fragment-shader: pixels
  • → colour and depth per pixel

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Backlinks

  • cosc-342
  • visual computing stef
  • visual-computing

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